
#ifndef GAMEJUSTCREATED_H
#define GAMEJUSTCREATED_H
#include "GameState.h"

#include <string>

/**
  * @class GameJustCreated
  *
  */

class GameJustCreated : public GameState{
public:

	/**
	 * Empty Constructor
	 */
	GameJustCreated ( );

	/**
	 * Empty Destructor
	 */
	virtual ~GameJustCreated ( );



};

#endif // GAMEJUSTCREATED_H
